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AIWright

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What is AIWright?

PlAIwright is a tool designed to aid in writing interactive narratives by providing features like clustering similar dialogue, generating dialogue based on large language models, and running playtests for in-depth analysis. The clustering feature helps find and categorize similar dialogue options based on player actions, while the generation feature completes masked portions of preprocessed Lua scripts using OpenAI or Azure models. Playtests isolate conversation flows to understand how well AI-generated dialogue fits within the game, making it possible to run robust user studies.

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AIWright's Top Features

Key capabilities that make AIWright stand out.

Dialogue Clustering

AI-Generated Completions

Playtest Isolation

Robust User Studies

Feedback Analysis Tools

OpenAI and Azure Model Support

Experimentation Panes

Free-Form Feedback Filtering

Human and AI Dialogue Filtering

Historical and Contemporary Design Acknowledgments

AIWright's pricing

Key Details

Pricing Model
Paid
Last Updated
August 8, 2024

Tags

interactive narrativesdialogue clusteringdialogue generationplaytestinglarge language modelsAI-generated dialogue

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Use Cases

Who benefits most from this tool.

Game Developers

Use PlAIwright to write and refine branching dialogues in roleplaying games.

Narrative Designers

Utilize the clustering and generation features to create nuanced interactive stories.

AI Researchers

Conduct robust user studies on AI-generated dialogues using playtests and analysis tools.

Scriptwriters

Enhance traditional scripts with interactive elements using AI completions.

QA Testers

Isolate and test conversation flows to ensure coherence in interactive narratives.

Indie Game Developers

Leverage AI to generate dialogue, reducing the need for large writing teams.

Content Creators

Create complex and engaging dialogues that respond to user actions and choices.

Educational Institutions

Use the tool to teach interactive narrative design and AI applications in storytelling.

Playtest Coordinators

Organize and analyze player feedback to improve dialogue and game design.

Research Teams

Utilize detailed analysis panes to study player interactions and preferences in narrative games.

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